GameDesign and Development
August 16th, 2010

IceCube Adventures released!

From today, the 16th of August 2010, IceCube Adventures, developed by Little White Elephant Gamesoftware, is available for iPhone, iPod touch and iPad (in HD)! The game is available in the App store world-wide.

IceCube Adventure features:
-- A challenging 2D Platform game like you never played before!
-- Beautiful graphics combined with impressive game music and great sound effects delivers an immersive game experience.
-- Play the game in easy or hard mode, to test if you are really able to master the game. 
-- Multitasking support

Explore many various places, visit the Dark Forest, find secret Caves, climb the Mountain and enter the Old Mine. IceCube Adventures will keep even the enthusiast gamers attracted for several hours. Solve puzzles, fight ShadowCubes, collect keys and acquire skills to save the world!

You can download the game in the App store by the following links:
iPhone/iPod Touch version
iPad HD version

Next to all this there is also a micro-site available: www.icecubeadventures.com
by Michiel Krol | Posted in Portfolio | No Comments » |
April 25th, 2010

SMS System up and running

It is a little late post, but better later then never (like we say in the Netherlands). You are looking at the sms system I build for Azotod. The idea of the whole sms system is to have screens set up in Azotod, where people can send messages that will be displayed on screen and to look at the newest party flyers.

You sms to the number 1008 starting your message with to azotod following up with your own message. Withing 10 seconds the sms will be displayed on the screen. If the system does not receive a new sms within ten minutes after the last sms, the screen will fade towards a full commercial screen with flyers. At the moment the next message is received by the system, it switches back towards the half flyer and half messages screen. If it is really busy, the flyers will not be visible, instead the whole screen will be used to show messages. For every message that a person sends to 1008 starting with to azotod it will be charged for the price that is set up. A part of the costs will be sended towards Azotod, an other part to the company that takes care of the 1008 number.

Except of the nice features the audience will see there is also a CMS for the whole system. You can login towards a special website, where you can see al the smsses, block particular phones messages, clear all the messages on the screen(you can also do this by phone if your number has administrator acces), set your number with administrator acces (Called a VIP number), set the price people will pay while sending a sms and offcourse uploading all the images for the presentation.


by Michiel Krol | Posted in Portfolio | 3 Comments » |
April 25th, 2010

Queens Night is coming


30 April, the day we celebrate Queensday, and offcourse there is Queensnight the evening before. As a voluntary worker for Club Azotod, which is till June, I do some digital tasks like creating posters or run through their website if everything is still working fine. So here by, the work for the party at Queensday evening.

by Michiel Krol | Posted in Portfolio | 4 Comments » |
October 18th, 2009

One hour leveldesign in Warcraft III World Editor

W3FantasyWorld1 copy


As a leveldesigner I always like a few things. The first of all, get a quick result. A good motivation to work further comes always when you have great result. Like for instance, with the W3 World Editor, you design levels like Bob Ross. Every brush stroke is something meaningfull. Which follow ups my next point: Making a scene believable . Every tree, every pad, every house, in which way they are placed, rotated and scaled tells something to the player. Is it believable if a pad is just straight withouth any variations, or props on the side of the road? No offcourse not, I always have the main focus of creating a world which is believable and charming. The player must be attracted to the level, feel connected, a world in which I want to walk around.

A world which exists already before you played it.

Visit the gallery for a bigger size image

by Michiel Krol | Posted in Portfolio | 5 Comments » |
June 28th, 2009

Foam party Flyer!

schuimparty posters

Designing a flyer is always a mix of creativity, inspiration and evolution. Most of the time it starts with a little sketch on paper or just an idea hanging around in my mind. After a little while I start working the thing out digitally. When the first version is done, I start sending the flyer to some friends to see if it gets well appreciated. After some more finetuning it gets back to the client. Sometimes the flyer gets accepted right away and sometimes not. The foam party (in Dutch called “schuim party”) flyer was not accepted the first time, so it needed a revision to make it match the theme a little more.

Including the revision it costed around 10 hours to create the flyer. The foam party is at Azotod 18 juli 2009. Check out their website for more info!

May 13th, 2009

Achievement Unlocked: Resume online!

resumeonline

Again, I found some time to fill up my portfolio, it was time to recap my career. Some jobs that weren’t there in the first place are now present. The resume is available online and as a downloadable PDF.

Check out the Resume(CV)

by Michiel Krol | Posted in Portfolio, Programming | 5 Comments » |
May 2nd, 2009

All Projects are online!

Finally I found some time to spend on my website. Fill up some projects, at least give the site a contactform and make it a little bit more alive. Which means you can finally visit all the projects that where also visible on the previous website: BattleField 2D, Project IceCube, Fireman, Submarine and a lot more! More stuff is coming up soon!

gallery_blackshadow

 

by Michiel Krol | Posted in Games, Portfolio, Programming, Website | No Comments » |
June 19th, 2008

Winner of the NLGD Game Development Rally 2008

nlgdlogo3

Starting two years ago with the NLGD Game Development Rally 2006, and finishing second place, 2008 was the year of victory. With fresh new ideas on how to conquer the first place and win the big prize. This time it was a winning game.

The assignment was to develop a game for the foundation Cliniclowns, with a target audience of children with a long term disease. One of the big requirements was to make a game that should have a high happiness and accessibility value. With the core gameplay originally invented by Richard van Tol, playing a 2D platform game with just one button, which makes it also much more accessible, I started my way for developing one happy game: Project IceCube!

Project IceCube ScreenshotThe core gameplay idea is the player, that moves automatically, and jumps by pressing a button. If the player reaches a wall, it bounces and change direction. Some other platform elements asides of jumping are offcourse ladders. So how to fix this with one button? Well, Richard van Tol had the solution already working in his tech-demo. Just pressing the button while standing at a ladder. While climbing the ladder and pressing again, you will change direction. It is all that easy. After a little practice of playing with just one button, it feels like second nature again. Why using so many buttons anyway?

After some three months of hard work the game was finished. Just in time for the deadline, as usual. After uploading the gold version towards the NLGD in May, the game was playable online at Uqudos.com. At this moment everyone could vote for the best game of the three finalist, including Project IceCube, until June 17th. At June 19th the winning game was announced: Project IceCube!

NLGD Price

Collecting the prize, shaking hands with one of the game industries pioneers: Ralph Baer (creator of Pong), was a honour and a great experience. On the left of the picture is Seth van de Meer, head of NLGD, on the right is Ralph Baer, and in the center offcourse, the winner of the NLGD Game Development Rally 2008.

And for a little bit more info about the game and development of it click here .

by Michiel Krol | Posted in Games | 3 Comments » | Tags: ,





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