GameDesign and Development
October 18th, 2009

One hour leveldesign in Warcraft III World Editor

W3FantasyWorld1 copy


As a leveldesigner I always like a few things. The first of all, get a quick result. A good motivation to work further comes always when you have great result. Like for instance, with the W3 World Editor, you design levels like Bob Ross. Every brush stroke is something meaningfull. Which follow ups my next point: Making a scene believable . Every tree, every pad, every house, in which way they are placed, rotated and scaled tells something to the player. Is it believable if a pad is just straight withouth any variations, or props on the side of the road? No offcourse not, I always have the main focus of creating a world which is believable and charming. The player must be attracted to the level, feel connected, a world in which I want to walk around.

A world which exists already before you played it.

Visit the gallery for a bigger size image

by Michiel Krol | Posted in Portfolio | 3 Comments » |
June 28th, 2009

Foam party Flyer!

schuimparty posters

Designing a flyer is always a mix of creativity, inspiration and evolution. Most of the time it starts with a little sketch on paper or just an idea hanging around in my mind. After a little while I start working the thing out digitally. When the first version is done, I start sending the flyer to some friends to see if it gets well appreciated. After some more finetuning it gets back to the client. Sometimes the flyer gets accepted right away and sometimes not. The foam party (in Dutch called “schuim party”) flyer was not accepted the first time, so it needed a revision to make it match the theme a little more.

Including the revision it costed around 10 hours to create the flyer. The foam party is at Azotod 18 juli 2009. Check out their website for more info!

June 28th, 2009

Ski free!

It is already a little while ago I went skiing, which reminded me of the great windows game called SkiFree. Noted on my to-do list after getting back from skiing, I finally found some time to write about this simple but brilliant game.

skifree

In 1991 Chris Pirih, programmer for Microsoft in those days, developed a remake of the pretty old Ski game for the VAX/VMS. The nice part is that this game didn’t require any heavy computer configurations, like in my days I played it on my 25 Mhz pc!  So what is this game all about?


Core Gameplay

The game itself is very simple: ski down the hill and avoid any obstacles. Playing as the little ski-guy, you ski downhill and pass alot of obstacles: trees, stones, bumpy snow, rainbow colored jumping pads, amateur skiers, pro snowboarders but also peeing dogs. And offcourse when you are down-hill enough, you will find yourself eaten by the great Abominable Snow Monster!abom_h

The controls are very simple but gives you alot of freedom. You use the numpad keys to move in any direction. This means you can also climb back up the hill, in case you missed a bypassing jumping pad for example. It is also playable with the arrow-keys or mouse but preferable is still the numpad for the best skiing moves!

Starting up the hill you can choose between three courses: Free-style, Slalom or the more difficult Tree Slalom. Personally the most played way was not taking any of the courses, just ski free and have some fun!  Well then, what made this game so fun?


Free roaming

In the game you ski in a random generated open world. You have no boundaries of where to go (except of getting to low down the hill) and what to do: making high airs with jumppads, crash into trees or jump over them to set them on fire, doing slaloms and do some stunts while being in the air to get some points! The good part of this free roaming aspect is that it gives you the illusion you still missed alot of spots in the game which automatically motivates you to play it again and again. But in the end you will never get back to the place you just missed, because its all randomly generated offcourse!


Let me play it now!

If you want to play the game for your own, you are lucky, because you can still play it on your Windows machine! Visit the website of Chris Pirih or download the game directly here (38,5kb zip-file).skifree1

by Michiel Krol | Posted in Games, Spare time | No Comments » | Tags: , , , ,
May 13th, 2009

Achievement Unlocked: Resume online!

resumeonline

Again, I found some time to fill up my portfolio, it was time to recap my career. Some jobs that weren’t there in the first place are now present. The resume is available online and as a downloadable PDF.

Check out the Resume(CV)

by Michiel Krol | Posted in Portfolio, Programming | No Comments » |
May 12th, 2009

That’s WAG!

wagmail

Go Play Gamestudio is no more. From now on our new company name is: WAG! Which stands for Websites, Applications and Games. This means that we, Mark van Wijnen and me, are now not only delivering game products, but also websites and applications. Because our specialty is not only games but also websites and applications, it should have been a waste not to use these skills for our company.

wag-site.com

by Michiel Krol | Posted in Company | No Comments » |
May 2nd, 2009

All Projects are online!

Finally I found some time to spend on my website. Fill up some projects, at least give the site a contactform and make it a little bit more alive. Which means you can finally visit all the projects that where also visible on the previous website: BattleField 2D, Project IceCube, Fireman, Submarine and a lot more! More stuff is coming up soon!

gallery_blackshadow

 

by Michiel Krol | Posted in Games, Portfolio, Programming, Website | No Comments » |
April 28th, 2009

Website under Construction

under-construction

As you all have noticed by now, the whole website is turned upside down. So no flashy portfolio anymore, just a nice website builded with the love of WordPress!

Expect a filled portfolio in a few days.


by Michiel Krol | Posted in Website | No Comments » | Tags:
September 15th, 2008

Go Play GameStudio is a fact!

On Monday, September 15th 2008, a new game company was born: Go Play! Together with another graduated student, Mark van Wijnen, we started the company Go Play. With a broad experience and fresh ideas we began our journey to set up a gamestudio where we can develop our own games from scratch to a full product. So stay tuned for more updates about Go Play later on!

by Michiel Krol | Posted in Company | No Comments » | Tags:
June 19th, 2008

Winner of the NLGD Game Development Rally 2008

nlgdlogo3

Starting two years ago with the NLGD Game Development Rally 2006, and finishing second place, 2008 was the year of victory. With fresh new ideas on how to conquer the first place and win the big prize. This time it was a winning game.

The assignment was to develop a game for the foundation Cliniclowns, with a target audience of children with a long term disease. One of the big requirements was to make a game that should have a high happiness and accessibility value. With the core gameplay originally invented by Richard van Tol, playing a 2D platform game with just one button, which makes it also much more accessible, I started my way for developing one happy game: Project IceCube!

Project IceCube ScreenshotThe core gameplay idea is the player, that moves automatically, and jumps by pressing a button. If the player reaches a wall, it bounces and change direction. Some other platform elements asides of jumping are offcourse ladders. So how to fix this with one button? Well, Richard van Tol had the solution already working in his tech-demo. Just pressing the button while standing at a ladder. While climbing the ladder and pressing again, you will change direction. It is all that easy. After a little practice of playing with just one button, it feels like second nature again. Why using so many buttons anyway?

After some three months of hard work the game was finished. Just in time for the deadline, as usual. After uploading the gold version towards the NLGD in May, the game was playable online at Uqudos.com. At this moment everyone could vote for the best game of the three finalist, including Project IceCube, until June 17th. At June 19th the winning game was announced: Project IceCube!

NLGD Price

Collecting the prize, shaking hands with one of the game industries pioneers: Ralph Baer (creator of Pong), was a honour and a great experience. On the left of the picture is Seth van de Meer, head of NLGD, on the right is Ralph Baer, and in the center offcourse, the winner of the NLGD Game Development Rally 2008.

And for a little bit more info about the game and development of it click here .

by Michiel Krol | Posted in Games | No Comments » | Tags: ,





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