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	<title>MichielKrol.nl</title>
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	<link>http://michielkrol.nl</link>
	<description>GameDesign and Development</description>
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		<title>IceCube Adventures released!</title>
		<link>http://michielkrol.nl/?p=504</link>
		<comments>http://michielkrol.nl/?p=504#comments</comments>
		<pubDate>Mon, 16 Aug 2010 11:50:08 +0000</pubDate>
		<dc:creator>Michiel Krol</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://michielkrol.nl/?p=504</guid>
		<description><![CDATA[From today, the 16th of August 2010, IceCube Adventures, developed by Little White Elephant Gamesoftware, is available for iPhone, iPod touch and iPad (in HD)! The game is available in the App store world-wide. IceCube Adventure features: -- A challenging 2D Platform game like you never played before! -- Beautiful graphics combined with impressive game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://michielkrol.nl/wp-content/uploads/iPadScreen4.png"><img class="size-medium wp-image-505 alignright" title="iPadScreen4" src="http://michielkrol.nl/wp-content/uploads/iPadScreen4-300x271.png" alt="" width="300" height="271" /></a>From today, the 16th of August 2010, IceCube Adventures, developed by <a href="http://www.littlewhiteelephant.com" target="_blank">Little White Elephant Gamesoftware</a>, is available for iPhone, iPod touch and iPad (in HD)! The game is available in the App store world-wide.</p>
<p>IceCube Adventure features:<br />
 -- A challenging 2D Platform game like you never played before!<br />
 -- Beautiful graphics combined with impressive game music and great sound effects delivers an immersive game experience.<br />
 -- Play the game in easy or hard mode, to test if you are really able to master the game. <br />
 -- Multitasking support</p>
<p>Explore many various places, visit the Dark Forest, find secret Caves, climb the Mountain and enter the Old Mine. IceCube Adventures will keep even the enthusiast gamers attracted for several hours. Solve puzzles, fight ShadowCubes, collect keys and acquire skills to save the world!</p>
<p><span style="font-style: normal;">You can download the game in the App store by the following links:</span><br />
 <a href="http://itunes.apple.com/app/icecube-adventures/id385448692?mt=8" target="_blank"><span style="font-style: normal;">iPhone/iPod Touch version</span></a><br />
 <a href="http://itunes.apple.com/app/icecube-adventures-hd/id385448948?mt=8" target="_blank"><span style="font-style: normal;">iPad HD version</span></a></p>
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<address style="text-align: left;"><span style="font-style: normal;"> Next to all this there is also a micro-site available: <a href="http://www.icecubeadventures.com" target="_blank">www.icecubeadventures.com</a></span></address>
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		<title>SMS System up and running</title>
		<link>http://michielkrol.nl/?p=488</link>
		<comments>http://michielkrol.nl/?p=488#comments</comments>
		<pubDate>Sun, 25 Apr 2010 11:36:10 +0000</pubDate>
		<dc:creator>Michiel Krol</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://michielkrol.nl/?p=488</guid>
		<description><![CDATA[It is a little late post, but better later then never (like we say in the Netherlands). You are looking at the sms system I build for Azotod. The idea of the whole sms system is to have screens set up in Azotod, where people can send messages that will be displayed on screen and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://michielkrol.nl/wp-content/uploads/smssystem.jpg"><img class="alignright size-full wp-image-494" title="smssystem" src="http://michielkrol.nl/wp-content/uploads/smssystem.jpg" alt="" width="415" height="438" /></a>It is a little late post, but better later then never (like we say in the Netherlands). You are looking at the sms system I build for Azotod. The idea of the whole sms system is to have screens set up in Azotod, where people can send messages that will be displayed on screen and to look at the newest party flyers.</p>
<p>You sms to the number 1008 starting your message with <strong><em>to azotod<span style="font-weight: normal;"> <span style="font-style: normal;">following up with your own message. Withing 10 seconds the sms will be displayed on the screen. If the system does not receive a new sms within ten minutes after the last sms, the screen will fade towards a full commercial screen with flyers. At the moment the next message is received by the system, it switches back towards the half flyer and half messages screen. If it is really busy, the flyers will not be visible, instead the whole screen will be used to show messages. For every message that a person sends to 1008 starting with </span><span style="font-style: normal;"><strong>to azotod</strong><span style="font-style: normal;"> it will be charged for the price that is set up. A part of the costs will be sended towards Azotod, an other part to the company that takes care of the 1008 number. </span></span></span></em></strong></p>
<p>Except of the nice features the audience will see there is also a CMS for the whole system. You can login towards a special website, where you can see al the smsses, block particular phones messages, clear all the messages on the screen(you can also do this by phone if your number has administrator acces), set your number with administrator acces (Called a VIP number), set the price people will pay while sending a sms and offcourse uploading all the images for the presentation.</p>
<p><br class="spacer_" /></p>
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		<title>Queens Night is coming</title>
		<link>http://michielkrol.nl/?p=486</link>
		<comments>http://michielkrol.nl/?p=486#comments</comments>
		<pubDate>Sun, 25 Apr 2010 11:24:49 +0000</pubDate>
		<dc:creator>Michiel Krol</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://michielkrol.nl/?p=486</guid>
		<description><![CDATA[30 April, the day we celebrate Queensday, and offcourse there is Queensnight the evening before. As a voluntary worker for Club Azotod, which is till June, I do some digital tasks like creating posters or run through their website if everything is still working fine. So here by, the work for the party at Queensday [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://michielkrol.nl/wp-content/uploads/934308418_6_47ew.jpeg"><br />
<img class="size-medium wp-image-485 aligncenter" title="Beamix" src="http://michielkrol.nl/wp-content/uploads/934308418_6_47ew-211x300.jpg" alt="" width="211" height="300" /></a>30 April, the day we celebrate Queensday, and offcourse there is Queensnight the evening before. As a voluntary worker for Club Azotod, which is till June, I do some digital tasks like creating posters or run through their website if everything is still working fine. So here by, the work for the party at Queensday evening.</p>
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		<title>One hour leveldesign in Warcraft III World Editor</title>
		<link>http://michielkrol.nl/?p=462</link>
		<comments>http://michielkrol.nl/?p=462#comments</comments>
		<pubDate>Sun, 18 Oct 2009 21:16:15 +0000</pubDate>
		<dc:creator>Michiel Krol</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://michielkrol.nl/?p=462</guid>
		<description><![CDATA[As a leveldesigner I always like a few things. The first of all, get a quick result. A good motivation to work further comes always when you have great result. Like for instance, with the W3 World Editor, you design levels like Bob Ross. Every brush stroke is something meaningfull. Which follow ups my next [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://michielkrol.nl/?page_id=11"><img class="aligncenter size-full wp-image-463" title="W3FantasyWorld1 copy" src="http://michielkrol.nl/wp-content/uploads/W3FantasyWorld1-copy1.jpg" alt="W3FantasyWorld1 copy" width="600" height="434" /></a></p>
<p><br class="spacer_" /></p>
<p>As a leveldesigner I always like a few things. The first of all, get a quick result. A good motivation to work further comes always when you have great result. Like for instance, with the W3 World Editor, you design levels like Bob Ross. Every brush stroke is something meaningfull. Which follow ups my next point: Making a scene believable . Every tree, every pad, every house, in which way they are placed, rotated and scaled tells something to the player. Is it believable if a pad is just straight withouth any variations, or props on the side of the road? No offcourse not, I always have the main focus of creating a world which is believable and charming. The player must be attracted to the level, feel connected, a world in which I want to walk around.</p>
<p><em>A world which exists already before you played it.</em></p>
<p style="text-align: right;">Visit the <a href="http://michielkrol.nl/?page_id=11">gallery</a> for a bigger size image<br class="spacer_" /></p>
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		<title>Foam party Flyer!</title>
		<link>http://michielkrol.nl/?p=426</link>
		<comments>http://michielkrol.nl/?p=426#comments</comments>
		<pubDate>Sun, 28 Jun 2009 13:03:15 +0000</pubDate>
		<dc:creator>Michiel Krol</dc:creator>
				<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[azotod]]></category>
		<category><![CDATA[Foam party]]></category>
		<category><![CDATA[michiel krol]]></category>
		<category><![CDATA[schuim party]]></category>

		<guid isPermaLink="false">http://michielkrol.nl/?p=426</guid>
		<description><![CDATA[Designing a flyer is always a mix of creativity, inspiration and evolution. Most of the time it starts with a little sketch on paper or just an idea hanging around in my mind. After a little while I start working the thing out digitally. When the first version is done, I start sending the flyer [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-427" title="schuimparty posters" src="http://michielkrol.nl/wp-content/uploads/schuimparty-posters-300x204.jpg" alt="schuimparty posters" width="300" height="204" /></p>
<p>Designing a flyer is always a mix of creativity, inspiration and evolution. Most of the time it starts with a little sketch on paper or just an idea hanging around in my mind. After a little while I start working the thing out digitally. When the first version is done, I start sending the flyer to some friends to see if it gets well appreciated. After some more finetuning it gets back to the client. Sometimes the flyer gets accepted right away and sometimes not. The foam party (in Dutch called &#8220;schuim party&#8221;) flyer was not accepted the first time, so it needed a revision to make it match the theme a little more.</p>
<p>Including the revision it costed around 10 hours to create the flyer. The foam party is at Azotod 18 juli 2009. Check out their <a href="http://www.azotod.nl" target="_blank">website</a> for more info!</p>
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		<title>Achievement Unlocked: Resume online!</title>
		<link>http://michielkrol.nl/?p=352</link>
		<comments>http://michielkrol.nl/?p=352#comments</comments>
		<pubDate>Wed, 13 May 2009 11:16:49 +0000</pubDate>
		<dc:creator>Michiel Krol</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://michielkrol.nl/?p=352</guid>
		<description><![CDATA[Again, I found some time to fill up my portfolio, it was time to recap my career. Some jobs that weren&#8217;t there in the first place are now present. The resume is available online and as a downloadable PDF. Check out the Resume(CV)]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-354" title="resumeonline" src="http://michielkrol.nl/wp-content/uploads/resumeonline.jpg" alt="resumeonline" width="500" height="343" /></p>
<p>Again, I found some time to fill up my portfolio, it was time to recap my career. Some jobs that weren&#8217;t there in the first place are now present. The resume is available online and as a downloadable PDF.</p>
<p><a href="http://michielkrol.nl/?page_id=13">Check out the Resume(CV)</a></p>
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		<slash:comments>5</slash:comments>
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		<title>All Projects are online!</title>
		<link>http://michielkrol.nl/?p=268</link>
		<comments>http://michielkrol.nl/?p=268#comments</comments>
		<pubDate>Sat, 02 May 2009 18:42:49 +0000</pubDate>
		<dc:creator>Michiel Krol</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://michielkrol.nl/?p=268</guid>
		<description><![CDATA[Finally I found some time to spend on my website. Fill up some projects, at least give the site a contactform and make it a little bit more alive. Which means you can finally visit all the projects that where also visible on the previous website: BattleField 2D, Project IceCube, Fireman, Submarine and a lot [...]]]></description>
			<content:encoded><![CDATA[<p>Finally I found some time to spend on my website. Fill up some projects, at least give the site a contactform and make it a little bit more alive. Which means you can finally visit all the projects that where also visible on the previous website: BattleField 2D, Project IceCube, Fireman, Submarine and a lot more! More stuff is coming up soon!</p>
<p style="text-align: center;"><a href="http://michielkrol.nl/?page_id=3"><img class="aligncenter size-full wp-image-273" title="gallery_blackshadow" src="http://michielkrol.nl/wp-content/uploads/gallery_blackshadow.jpg" alt="gallery_blackshadow" width="323" height="461" /></a></p>
<p style="text-align: center;"> </p>
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		<title>Winner of the NLGD Game Development Rally 2008</title>
		<link>http://michielkrol.nl/?p=1</link>
		<comments>http://michielkrol.nl/?p=1#comments</comments>
		<pubDate>Thu, 19 Jun 2008 19:00:39 +0000</pubDate>
		<dc:creator>Michiel Krol</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IceCube adventures]]></category>
		<category><![CDATA[Project IceCube]]></category>

		<guid isPermaLink="false">http://michielkrol.nl/blog2/?p=1</guid>
		<description><![CDATA[Starting two years ago with the NLGD Game Development Rally 2006, and finishing second place, 2008 was the year of victory. With fresh new ideas on how to conquer the first place and win the big prize. This time it was a winning game. The assignment was to develop a game for the foundation Cliniclowns, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-36" title="NLGD Logo" src="http://michielkrol.nl/blog2/wp-content/uploads/nlgdlogo3.jpg" alt="nlgdlogo3" width="200" height="94" /></p>
<p>Starting two years ago with the NLGD Game Development Rally 2006, and finishing second place, 2008 was the year of victory. With fresh new ideas on how to conquer the first place and win the big prize. This time it was a winning game.</p>
<p>The assignment was to develop a game for the foundation Cliniclowns, with a target audience of children with a long term disease. One of the big requirements was to make a game that should have a high happiness and accessibility value. With the core gameplay originally invented by Richard van Tol, playing a 2D platform game with just one button, which makes it also much more accessible, I started my way for developing one happy game: Project IceCube!</p>
<p><img class="alignleft size-medium wp-image-47" style="margin: 5px;" title="Project IceCube Screenshot" src="http://michielkrol.nl/blog2/wp-content/uploads/screenshot31-300x180.jpg" alt="Project IceCube Screenshot" width="300" height="180" />The core gameplay idea is the player, that moves automatically, and jumps by pressing a button. If the player reaches a wall, it bounces and change direction. Some other platform elements  asides of jumping are offcourse ladders. So how to fix this with one button? Well, Richard van Tol had the solution already working in his tech-demo. Just pressing the button while standing at a ladder. While climbing the ladder and pressing again, you will change direction. It is all that easy. After a little practice of playing with just one button, it feels like second nature again. Why using so many buttons anyway?</p>
<p>After some three months of hard work the game was finished. Just in time for the deadline, as usual. After uploading the gold version towards the NLGD in May, the game was playable online at <a title="Uqudos.com" href="http://www.uqudos.com/" target="_blank">Uqudos.com</a>. At this moment everyone could vote for the best game of the three finalist, including Project IceCube, until June 17th. At June 19th the winning game was announced: Project IceCube!</p>
<p><img class="alignright size-medium wp-image-61" title="NLGD Price" src="http://michielkrol.nl/wp-content/uploads/nlgdprice-300x200.jpg" alt="NLGD Price" width="300" height="200" /></p>
<p>Collecting the prize, shaking hands with one of the game industries pioneers: Ralph Baer (creator of Pong), was a honour and a great experience. On the left of the picture is Seth van de Meer, head of NLGD, on the right is Ralph Baer, and in the center offcourse, the winner of the NLGD Game Development Rally 2008.</p>
<p>And for a little bit more info about the game and development of it <a href="http://michielkrol.nl/?page_id=5">click here </a>.</p>
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