As a leveldesigner I always like a few things. The first of all, get a quick result. A good motivation to work further comes always when you have great result. Like for instance, with the W3 World Editor, you design levels like Bob Ross. Every brush stroke is something meaningfull. Which follow ups my next point: Making a scene believable . Every tree, every pad, every house, in which way they are placed, rotated and scaled tells something to the player. Is it believable if a pad is just straight withouth any variations, or props on the side of the road? No offcourse not, I always have the main focus of creating a world which is believable and charming. The player must be attracted to the level, feel connected, a world in which I want to walk around.
A world which exists already before you played it.
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